// MOTD Applications are open. New technicians can choose a callsign and clock in now. Existing crew keep every character, relic and point of sector reputation. Newest on the floor: the warehouse itself now stands on painted ground, room by room. Read orientation.

01 Live Leaderboard

Top players by score. Refreshes every 30 seconds. Loading...

02 Scoring

Score is a persistent leaderboard value. Tickets, kills, PvP, finished tunnels and a few bounded activities raise it; dying lowers it.

SourceScore
Ticket or quest completion+varies (steps on the ticket, your level)
Enemy kill+varies (more in tunnels; elites and bosses pay extra)
Tunnel completion+200, plus 15 for every 3 levels, to each technician on the run
Breach or rift core destroyed+200, plus 5 per level, to each technician on the run
Picking up enemy loot+5 per drop (loot only; traded or dropped items score nothing)
PvPPvP score: 50 + twice the defeated technician's level.
DeathDeath penalty: 10, plus 5 for each 50 player levels; score never falls below zero.
In-Game Scoreboard
Press [ in-game for the live top-20 board. Online technicians are marked, which saves Management the trouble of checking attendance.
The in-game LEADERBOARD panel: twenty ranked technicians with level, score and kills, one marked online with a filled dot
In-game capture, dev floor. The names are test crew; the filled dot is the one technician on shift.

03 Prestige Terminal

Score is also spendable. The Prestige Terminal on the warehouse floor sells cosmetics: @ colours, glows, auras, trails, name colours and death effects, from 15,000 points up. A purchase comes off the same score the board ranks you by, so every outfit costs you places.

Performance points are redeemable for cosmetics, because the dress code survived the building.

The PRESTIGE TERMINAL panel open in the warehouse: a score balance and a priced list of @ colours, glows, auras, trails, name colours and death effects
In-game capture, Prestige Terminal. A new hire's balance, so every price reads red.